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Motogp 10 11 Game For Pc

In this latest official MotoGP game, you take on the role of a new rider in the lowly 125cc support class, hoping to work your way up to Moto2 and eventually the MotoGP series itself. The game includes all the riders, teams, and tracks from the 2010 season, with free downloadable content promised to update the game to the 2011 season once it begins. Before you take on Valentino Rossi and the rest of the 2010 MotoGP roster though, you must first get to grips with a handling model that certainly has simulation in mind. Unfortunately, as you work on building your team's reputation in Career mode, the game's numerous flaws, particularly in physics and graphics, begin to emerge. MotoGP 10/11 has great potential, but it's not fully realized in this iteration of the series.

Motogp 10 11 Game For Pc

On the track, this racer presents itself as a simulation. The initial assists selection screen is based on different levels of experience with racing games, from not playing them at all to familiarity with four wheels rather than two. However, the option of having all of the assists turned off is suggested only to those who have mastered motorcycle racing. By presenting the assists selection screen like this, the game does little to inform you about what the assists actually do. The option to turn these helpful aids on or off individually (such as traction control and automatic rider weight shifting) is buried under several option screens. MotoGP 10/11 presents itself as a simulation of the sport, but after only a handful of laps on the track, it becomes clear that it doesn't measure up.

Along with the troublesome physics engine, the graphics in MotoGP 10/11 are lagging behind many other motorcycle games, as well as racing games in general. While the bikes are generally modelled well, the texture work is poor. The level of visual detail on the circuits is also inconsistent. Some tracks look great with a lot of trackside detail and realistic lighting patterns. However, the majority of normal daylight circuits suffer from flat lighting, and night races suffer from washed out lighting and poor draw distance. In the wet, there's very little spray from other bikes and the riders suffer from a lack of detail. In the normal chase camera, there are no animations for a rider's arms when adjusting the throttle or brakes and no animations on the rider's feet when changing gear. Hands are animated well in the game's surprisingly useable onboard camera, but the static feel of the riders in the other views doesn't endear any sense of immersion in the racing.

If you go into MotoGP 10/11 expecting a balanced simulation of the sport then you're going to be disappointed, but there's still some fun to be had in the career mode if you are willing to look beyond these problems. As in last year's game, you start a new 125cc team by choosing a name, a bike, and your team colours before heading out to the first race of the real season. Your ultimate goal is to move your team up into the Moto2 and MotoGP championships throughout an unlimited number of seasons. Slipstreaming, overtaking other riders, perfecting the racing line, and showboating during Career races all contribute to your grade score at the end of each event, which in turn adds to the reputation of your team. This allows you to hire new staff and find new sponsors. Unfortunately, the way the game calculates each of the in-race actions is unusual to say the least. You occasionally get showboating scores for missing corners entirely because bouncing over curbs and going airborne is seen by the game as a feat of motorcycle genius. The racing line that you need to perfect to earn extra reputation is also completely incorrect on some of the circuits, often forcing you to take ludicrously tight lines into slow 90-degree turns.

Happily, team management is implemented with far greater success. Hiring engineers allows you to research new upgrades for your bike. Each engineer has different specialties, such as engine or aerodynamics, so applying appropriate staff members to each research project means that they are completed faster. You can also apply multiple engineers to projects as another way to speed up the process. The other staff members you can hire include a PR manager, whose abilities determine which sponsors you can bring in and how good of a deal you get with them. Hiring multiple PR managers gives you access to bigger sponsors faster. You can choose where sponsor logos appear on your bike and leathers, as well as work to achieve sponsor objectives in races, which result in additional reputation and money. Sadly, the game uses imaginary sponsor companies rather than real-world organizations, so don't expect to be designing a sweet Red Bull team in MotoGP 10/11. Much of the team management content in Career mode, while very good, has hardly changed at all since last year's MotoGP 09/10, which introduced it.

Outside of Career mode, you can race in a world championship or single race with any team or rider from each of the classes included in the game. World Championship mode functions similarly to Career but with the management aspects removed so that you can simply focus on hitting the track to compete in practice/qualifying sessions and races with your favourite rider, rather than creating your own team. Sadly, the limitations of the handling model, even with every assist switched off, mean that the Championship mode is far less compelling than Career. On the other hand, should you crave the classic arcade motorcycle games of yesteryear, then Challenge mode is certainly the way to go. In this mode, a timer constantly counts down during races, but completing the reputation actions seen in Career mode adds time to the clock. If the clock runs down, then you must use a continue to carry on playing. This mode actually offers one of the most compelling trophies in the game--to complete a full season without using a single continue.

MotoGP 10/11 is a game with some good ideas and the clear intention of simulating the feel of motorcycle racing at its highest level. It's a shame that various fundamental problems waste so much of its potential, particularly the major issue of slow weight shifting in the handling model. If the physics and graphics matched the precision of the team management systems in the Career mode, then this could have been a truly great motorcycle racing game for the current generation of consoles. Sadly, this will have to go down as a missed opportunity that has changed very little since last year's version, making Moto GP 10/11 a difficult game to recommend, even to fans of the real-life racing series.

Just like clockwork, a game that commits to global MotoGP fans is delivered into the hands of adoring fans year upon year. This time around - MotoGP 10/11 takes the video game motorbike racer world by storm as planned. While nobody expects many differences bar some minor improvements - MotoGP 10/11 serves as a slightly more significant entry.

No, it's not got some revolutionary mechanics or gameplay that brings a more impactful experience. The significance comes that its processor was considered quite a poor take on the MotoGP sport - not delivering on expectations in any sense. It served as the developer's first hack at the series - so maybe it can be forgiven with a redux in MotoGP 10/11.

That dedication to redemption is delivered on a silver plate right before you - the driving mechanics are much more refined. Acceleration, braking, control, and approach all feel like now it can be strategized into winning your races. That improvement alone almost makes the game one of the better races released that year.

Whether you are playing to be competitive or just take in the scenery - there's consistently enough to enjoy. One miscalculated turn can challenge your desire for the first place, creating enough variation to make every fight to the finish worthy. It's rare to say, especially as a MotoGP newbie, that driving these vehicles was so enjoyable every playthrough. You have to respect the hard work gone into this game to fix it.

It's hard to define racing games as absolute perfection, considering they arrive every year with nothing more than improvements. They also tend to hit a playable barrier after a while - a trait in its natural lifecycle. MotoGP 10/11 is a concentrated effort to put the series back in the sport's forefront.

The all new handling system and improved physics in MotoGP 10/11 will deliver a level of authenticity never seen before in the GP series. The inclusion of the brand new customizable player assists feature allows fans of both simulation and arcade racing to alter their racing style. Those wanting to take less of a risk with their riding technique will be able to switch on the player assists for a more forgiving style of racing. For players who want to feel the full intensity of MotoGP racing, all the in-game player assists can be turned off delivering challenging and realistic gameplay that emulates the MotoGP experience.

According to the presser, the demo will allow players to race as either GP heroes Danny Pedrosa or Andrea Dovizioso on the challenging Mugello circuit in a single Championship race or against the clock in a Time Trial. Players will be able to use the new player assists feature that allows them to fully customise their bike set up, just as they can in the full game. MotoGP 10/11 will be released for the Xbox 360 and PlayStation 3 on March 15.About Jonah A. FalconGaming since 1977, Jonah burned out on videogames several times, but fortunately is back in the manic phase of his hobby.

Splitscreen co-op is present in the career mode, something that is becoming rarer in this generation of gaming. It can serve to help out your main career, and if you have a friend who also likes this sport then it is highly recommended. There is also competitive splitscreen for those up to challenge a buddy. Online multiplayer is here as well, with support of up to 20 players in a game at a time. In our time with the game, we did not see anyone online and were always forced to host a game that no one joined. This is likely due to the sport being more popular in Europe than the States, but as it stands right now you will get the most out of this game online if you use the leaderboards, which can be used to download ghosts of the best lines for you to try to beat.


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